Modern games consoles like the Xbox One X deliver some pretty nice capabilities with support for the ‘4K’ UHD resolution and technologies like HDR and AMD FreeSync. The line between monitors that are good for PC gaming and good for console gaming is getting increasingly blurred in many respects. The Philips 436M6VBPAB is a good example of a screen that flaunted these kinds of features, specifically marketed as a console gaming monitor (but also quite good for immersive PC gaming). The ASUS CG32UQ is equally sold, with no incentives what the ‘CG’ in the series name stands for. Aesthetically this monitor looks rather square and subdued, with extensively used matte black plastic. The bezels are fairly slim and there are two platform-like protrusions on the stand designed to rest on game controllers. Or maybe a phone, or just sit like a normal base of stands there. This region includes USB 3.0 (non-data) ports for convenient charging. Another neat feature as a remote OSD controller (On Screen Display) is included for convenient OSD control, whether at your desk or on the other side of the room.
A flat 31.5″ VA (Vertical Alignment) panel is used which provides a 3840 x 2160 UHD ‘4K’ resolution and supports a 60Hz refresh rate. Adaptive-Sync is enabled with compatible GPUs and platforms like AMD FreeSync, with a variable refresh rate frequency of 40 – 60Hz. A matte anti-glare screen surface is used, and it supports 8-bit colour. A WLED backlight is used with improved phosphors providing 95 percent DCI-P3 color gamut coverage, a normal luminance of 400 cd/m² and up to 600 cd/m² with local dimming assistance. The monitor is certified VESA DisplayHDR 600, making good use of its generous gamut of colors, luminance output and capaiblity of local dimming. ASUS specifies a 13ms input lag. Measurement of input lag is not an accurate science and you can’t really cross-compare different methodologies, but it certainly seems to suggest that latency will be relatively low, especially when compared with typical HDR TV. The monitor’s rear includes 100 x 100 mm VESA holes and ‘Halo Sync’ LEDs-66 RGB LEDs that light up the wall behind the monitor in different shades to match the on-screen content. The port included provides change in tilt and height. The ports include: 3 HDMI 2.0 ports, DP 1.2a, 2 USB 3.0 ports (downstream data), USB upstream and 2 extra USB 3.0 ports on the base for charging purposes only. Also included are a 3.5 mm audio output and 2 x 1W speakers for the simple sound quality. Further information can be found on the ASUS product page. Price and distribution details yet to come.